渲染类书籍与Course收藏

实时渲染


Snyder, John. “Area Light Sources for Real-Time Graphics.” (1996).
Green R . Spherical harmonic lighting: The gritty details[C]// Game Developers Conference. 2003.

离线渲染

Jensen H W . Realistic Image Synthesis Using Photon Mapping[M]. A. K. Peters, Ltd.  2001.

渲染


图形学论文集与资料集: https://kesen.realtimerendering.com/
Games平台:https://space.bilibili.com/512313464

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