实时渲染
Snyder, John. “Area Light Sources for Real-Time Graphics.” (1996).
Green R . Spherical harmonic lighting: The gritty details[C]// Game Developers Conference. 2003.
离线渲染
Jensen H W . Realistic Image Synthesis Using Photon Mapping[M]. A. K. Peters, Ltd. 2001.
渲染
图形学论文集与资料集: https://kesen.realtimerendering.com/
Games平台:https://space.bilibili.com/512313464