渲染理论与渲染模型、材质

目录:
【渲染理论】与【渲染模型】、【材质】
    毛发渲染
    参与介质与体渲染
    次表面散射模型
    各向异性金属材质
    各向异性布料渲染


【渲染理论】与【渲染模型】


毛发渲染


参与介质与体渲染


综述目录按时间排序):
Max N. Optical models for direct volume rendering[J]. IEEE Transactions on Visualization and Computer Graphics, 1995, 1(2): 99-108.
Pérez F, Pueyo X, Sillion F X. Global illumination techniques for the simulation of participating media [C]//Eurographics Workshop on Rendering Techniques. Springer, Vienna, 1997: 309-320.
Cerezo E, Pérez F, Pueyo X, et al. A survey on participating media rendering techniques[J]. The Visual Computer, 2005, 21(5): 303-328.
Jönsson D, Sundén E, Ynnerman A, et al. A survey of volumetric illumination techniques for interactive volume rendering[C]//Computer Graphics Forum. 2014, 33(1): 27-51.
Novák J, Georgiev I, Hanika J, et al. Monte Carlo methods for volumetric light transport simulation [C]//Computer Graphics Forum. 2018, 37(2): 551-576.

比较早期的参与介质与体渲染论文

(综述)Optical-Models-for-Direct-Volume-Rendering (1995 TVCG)

(综述)Global Illumination Techniques for the Simulation of Participating Media (1997 Eurographics)

Woodcock-tracking的无偏性证明(Coleman 1968)

Unbiased Global Illumination with Participating Media


基于蒙特卡洛方法的体渲染技术


Spectral and Decomposition Tracking for Rendering Heterogeneous

A null-scattering path integral formulation of light transport


次表面散射模型




各向异性金属材质


各向异性材质主要包括类似brushed metal, compact disks以及各种布料材质。


布料渲染



隐藏
变装