目录: ☆【渲染理论】与【渲染模型】、【材质】 毛发渲染 参与介质与体渲染 次表面散射模型 各向异性金属材质 各向异性布料渲染
☆【渲染理论】与【渲染模型】
毛发渲染
参与介质与体渲染
综述目录(按时间排序): Max N. Optical models for direct volume rendering[J]. IEEE Transactions on Visualization and Computer Graphics, 1995, 1(2): 99-108. Pérez F, Pueyo X, Sillion F X. Global illumination techniques for the simulation of participating media [C]//Eurographics Workshop on Rendering Techniques. Springer, Vienna, 1997: 309-320. Cerezo E, Pérez F, Pueyo X, et al. A survey on participating media rendering techniques[J]. The Visual Computer, 2005, 21(5): 303-328. Jönsson D, Sundén E, Ynnerman A, et al. A survey of volumetric illumination techniques for interactive volume rendering[C]//Computer Graphics Forum. 2014, 33(1): 27-51. Novák J, Georgiev I, Hanika J, et al. Monte Carlo methods for volumetric light transport simulation [C]//Computer Graphics Forum. 2018, 37(2): 551-576.
比较早期的参与介质与体渲染论文
(综述)Optical-Models-for-Direct-Volume-Rendering (1995 TVCG)
(综述)Global Illumination Techniques for the Simulation of Participating Media (1997 Eurographics)
Woodcock-tracking的无偏性证明(Coleman 1968)
Mathematical-Verification-of-a-Certain-Monte-Carlo-Sampling-Technique-and-Applications-of-the-Technique-to-Radiation-Transport-Problems下载
Unbiased Global Illumination with Participating Media
基于蒙特卡洛方法的体渲染技术
Spectral and Decomposition Tracking for Rendering Heterogeneous
A null-scattering path integral formulation of light transport
次表面散射模型
各向异性金属材质
各向异性材质主要包括类似brushed metal, compact disks以及各种布料材质。